WeDo2.0

(Subject: Science, Engineering, Computing)

Learning outcome

  • Increase your understanding of WeDo 2.0 and how to use it effectively in your classroom.
  • Explore a range of different project subjects and project types.
  • Learn to work with the software and gain hands-on experience.
  • Develop effective techniques to apply WeDo 2.0 in the classroom, including lesson planning and classroom management.
  • See coding and construction as a great motivators in science topics.

LEGO® MINDSTORMS Education EV3

(Subject: Science, Engineering, Computing)

Learning outcome

  • Develop your understanding of the LEGO® MINDSTORMS® Education EV3 hardware and software.
  • Increase awareness of the numerous curriculum opportunities.
  • Gain hands-on practice in reaching your learning objectives and pick up some useful classroom management tips.
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