Why the Inventor Program?

This curriculum includes continue-at-home activities, and utilizes guided and open-ended lessons that incorporate photographs, game-play, songs, and rhymes to help children relate their experiences to these key learning areas:

  • Explore basic structures such as towers, bridges and walls
  • Explore balancing, strength and stability, and moving parts
  • Explore basic mechanical principles such as gears, levers, pulleys, and wheels and axles
  • Problem solving

INVENTOR

Over Land and Outer Space

In Over Land and Outer Space, children learn concepts related to the geography of Earth and the solar system. For example, in the “Explorers on Land” activity, children create a vehicle appropriate for different types of geographic areas: polar ice caps, mountainous areas, jungle and desert. Driving the model on a terrain, they learn to recognize features of those kinds of regions.

Sea and Time Traveller

In Sea and Time Traveller, children start with a series of imaginative adventures immersing them in ocean life. For example, in the “Adventure Ship” activity, children build a boat and create a large map on which they can sail the boat. Along the way, they learn about the geography of continents and islands and learn to tell directions: North, South, East and West. Children also experiment with travels to past and future places. For example, in the “Ancient Times” activity, children build a pyramid, a temple or other historical structure and then compare that structure to more modern buildings.

Investigating Stable Structures

In Investigating Stable Structures, children build models of different types of structures and identify basic aspects of stability. In the “Fishing Rod” activity, for example, children create models of fishing gear. Using the models, they can explore concepts of stable and unstable structures, simple pulley mechanisms and have fun with workable models from real life.

Crazy Math Critters

In Crazy Math Critters, children learn about concepts such as height, length, symmetry, combinations, number facts, balancing, chance and probability. For example, in the “Timmy the Turtle” activity, children build a turtle; they look at spatial patterns and create numerous combinations following specific design demands. In the “Spinning Sally” activity, children develop ordering skills, discover the concept of ‘fair’, arrange elements in sequences of 5s and 10s and organize, represent and record data.

INNOVATOR

Animal Bodies and How They Move

In Animal Bodies and How They Move, children build models showing the amazing “machinery” that humans and animals have inside our bodies. For example, in the “Muscles” activity children create a model of a leg with a muscle attached. Using the model, they can demonstrate how moving the muscle adjusts the position of the leg.

Machines in the World Around Me

In Machines in the World Around Me, children build models that operate in the wider world. For example, in the “Crane” activity children build a crane to lift a load using a pulley system. In another activity, they build a drawbridge using a “worm gear” system to raise the bridge and lock it in place as the boats travel underneath.

Investigating Stable Structures

In Investigating Stable Structures, children build models of different types of structures and identify basic aspects of stability. In the “Fishing Rod” activity, for example, children create models of fishing gear. Using the models, they can explore concepts of stable and unstable structures, simple pulley mechanisms and have fun with workable models from real life.

My Imaginative Inventions

In My Imaginative Inventions, children invent models to solve design challenges. The activities they have completed earlier provide them with the knowledge they need. Children use their creative thinking and problem solving abilities to design and build models to satisfy a specific purpose. For example, they are challenged to build a locking treasure box, a launcher for tops, and a “bionic” arm attachment.

SEMIA LIMITED is the authorized exclusive school distributor in China, Hong Kong and Macau. Official LEGO® Education partner. 
Address:Room Unit 03-06, 9/F, Trendy Centre, 682-684 Castle Peak Road, Lai Chi Kok, Kowloon | Tel: 2804 6883
LEGO, the LEGO logo and the Brick, the Knob configuration, the Minifigure are trademarks of the LEGO Group. © 2019 LEGO Group. | Site map

follow us: