LME EV3
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DO YOU KNOW HOW
MANY OF TOMORROW’S
SCIENTISTS AND ENGINEERS
ARE IN YOUR CLASSROOM?

Let your students work with open-ended problem-solving activities, in a context that makes it fun and engaging to learn and use Science, Technology, Engineering, and Mathematics. The Design Engineering Projects science and mathematics concepts with soft skills, such as creative thinking, problem solving, teamwork and communication skills, boosting 21st century learning skills.

All projects follow a design engineering process as used by engineers in various industries. The design engineering process provides a structured flow throughout the activities.
Students are guided through the process, beginning with a design brief that explains the challenge. Videos of robots in action are used to make real-life connections. The students build, program, test and revise, and finally, they communicate their solution in the final project, which can be shared and presented. Throughout the process, students gain and use knowledge of science, technology, and mathematics as they engineer a solution.

Students capture their work as they move along in the built-in digital workbook, making it easy for you to follow their progress and to assess their work.

Design Brief Brainstorm Select Solution Build & Program Test & Analyze Revise Communicate
MAKE IT MOVE MAKE IT SMARTER MAKE A SYSTEM
Students are challenged to design, build, and program robots that move using motors with rotation sensors. In five projects students apply mathematics and science knowledge to create robots that measure distance, measure speed, move without using wheels, maximize power to move up an incline, and move and turn to create regular polygons.  Students will also apply their knowledge of simple and complex machines and use ratios to describe proportional relationships.
Students are challenged to add sensors to their robots to control behavior and to measure, graph, and analyze sensor data. In five projects, students develop robots that use sensors to measure ambient and reflected light, distinguish specific colors, measure distance from an object, recognize a touch sensor state (pressed or not pressed or pressed and released), and measure angular displacement or rate of change.
Students are challenged to design, build, and program robotics systems built from subsystems. In five projects, students develop systems that move a ball, pick up and place objects, simulate manufacturing, sort colors, and communicate their location. Students test their system, gather data, and use that evidence to engineer system optimizations and improvements.

 

TEACHING
RESOURCES
ALL THE SUPPORT YOU NEED FOR A SAFE, YET FLEXIBLE, ROUTE THROUGH THE CURRICULUM PACK,T INCLUDING:
• Extensive teacher notes
• Tips, tricks, and ideas for further activities
• Full solution examples with explanations
• Videos of solution models
• Easy-to-follow building instructions
• Programming examples
• Digital student worksheets

 

ev3_value_1 ev3_value_1 ev3_value_1 Challenge you students

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